Tag: STEAM

  • Spatial Reasoning and Student Success

      Spatial Reasoning This year, I have had the privilege of designing a brand new makerspace for our school. In addition, I have been able to focus on visual-spatial reasoning as the thread that pulls together science, math and technology. What is spatial reasoning? According to the Ministry of Education, Spatial reasoning is the ability…

  • STEAM Job descriptions for Curriculum Planning

        Using job descriptions can facilitate program planning and student learning. A job description provides us with rich opportunities to extract content areas, learning goals, success criteria, and rich tasks for learning. It just doesn’t matter if the position is paid or not, volunteer or mandatory. The point is that you will often find key…

  • Makerspaces for All

    Makerspaces for All

        Over this last year, I have had the opportunity to understand what Education for All, Learning for All, differentiation and equity on deeper levels due to working in a Makerspace. Learning is about problem solving, creating positive math mindsets, constructing and building knowledge through hands on activities, and most of all, promoting equity. No…

  • The Big Ideas in Education and STEAM

      How do we plan for STEAM? We start with the Big Ideas.   Attached is a chart I created to link the Big Ideas in Education with S.T.E.A.M. (Science, Technology, Engineering, Arts, and Math). Big Ideas in Education STEAM This chart is specifically geared toward the Ministry of Ontario curricula that address STEAM subjects, and specifically…